It's great to see this article. I am just getting started with iPhone development (although not necessarily games development). This is the first time for me to be developing on the modern (OS X) Mac platform. Years ago when I was an Atari ST guy, I had a Mac emulator and I wrote some C code for System 6 if I recall correctly.
I Just bought my first real Mac in November. It's a Macbook. While it only has the 13 inch screen, I got it loaded with 4GB of RAM and the external DVI adapter which I have connected to a 22 inch Samsung monitor.
Anyway, I agree that it is a bit of a pain to get started with the certificates. While it sure did feel like I was jumping through hoops, I'm pretty sure that the worst is behind me and that it will be clear sailing from here on in.
I'm curious as to which resources that you are using to guide you along the way. I've acquired several good books. My first is a pdf from Pragmatic Programmers called "iPhone SDK Development". This is the book that I am starting with.
For Christmas I received two books, "The iPhone Developers CookBook", and "iPhone Open Application Development. 2nd Edition". I've only read about 12 pages of the first book, and it is helping me to understand some of the nuances of the platform. The second book is really geared towards developing applications outside of the official Apple SDK (ie. jailbroken machines).
I haven't worked with Objective-C before, but I'm pretty good with C++, and I'm a little bit familiar with SmallTalk, so I'm not too concerned about that aspect of things.
Anyway, happy iPhone/iTouch programming!