It is normal... i have game who have reach more that 10 gb ( not with the win OS who is limited to 2-3gb for win32 and 4gb for win64 using wow64 who emulate a 32 bits enviroment for sins)
Reason is simple... all the mesh, texture, entity file are loaded at the start... add all the data needed for all object on your map... Huge multistar map ask a lot of ram...
Reduce your graphic setting will spare some memory since sins will use lower quality texture who take lower ram...
Until Stardock change the engine to allow the use of "onlyLoadOnDemand TRUE" on any file, sins will always need a lot of ram... a 64 bits of the sins engine will be great too since i have enough ram (16 gb )... multicore support will be good too....
Boy, it is Sins, first game in his genre... i am waiting to try SinsII and the new engine in a few year...