So I mention this briefly many other places, but I'm thinking the game would benefit from a basic cover mechanic. I don't mean a potion, cloak, or spell that gives me invisibility for 10 seconds. I mean a feature of the map that allows me to duck into a hidey-hole to heal out of line-of-sight, or that I can pop out of to ambush a greedy opponent.
Yes, I know, we are playing in artificial arenas, but right now they are clinically beautiful and lifeless. Give them quirks and character.
Yes, I know, these arenas are pre-rendered and incredibly difficult to alter and balance once crafted. I can think of at least one way around this:
Instead of altering the map implement a set of invulnerable buildings, walls or towers (from here known as Blinds) that serve only to interrupt line of sight. Each lane would have a set of several along its edges. Some towers would have them near the base. Each flag would have a couple nearby.
Blinds would have a few interesting properties:
1. You will be hidden only when behind the blind in relation to the viewer's opponent Demigod. If you are playing as Rook you will not be able to hide completely, but LoS for an opponent will be reduced by 40% (they won't be able to see you until they are closer). Minions are hidden only if behind a blind, so if you are a General you need to either keep them elsewhere or make sure they are well hidden.
2. Blinds do not act as barriers to anything but sight.
3. Lines of Blinds can be created on some or all maps that allow "tunnels" or walls inside of which or beyond which LoS is restricted.
What do you think? What else do blinds need to incorporate? Devs, am I wasting my time, or do you guys have a cover mechanic in the works/would consider one?
Peace