For those of you who are new to Stardock beta programs, we will often post in our own forums the bugs and suggestions we have on the games to let other users discuss them. This was done with GalCiv and Sins of a Solar Empire with very good effect.
Below are some of the bugs / suggestions I (personally) ran into with ideas I think would help the game without making radical changes. I'm speaking only for myself, not Stardock here so feel free to debate/discuss as you see fit.
1. Lobby needs a chat area that lists players and chat messages.
2. Selecting hero UI issue (known).
3. New Game Option: All flags start out neutral.
4. New Game Option: War Ranking pacing (slow, medium, fast). Determines how quickly the war ranks progress. (already in)
5. New Game Option: Flag Power (low, medium, high). Determines the amount flags will effect the game.
6. New Game Option: Leveling (Epic, Normal, Hyper). Determines how much XP you need to go up a level. Already in
6a. New Game Option: Starting Reinforcements (2, 4, 8). Determines how many creeps come out of the portal at the start.
6b. New Game Option: Minion base Armor (Light, Medium, Heavy). Determines how tough the creeps are. (already in)
7. Flags need descriptions (known).
8. Clicking on an opposing Demigod should show what they are equipped with.
9. Selection issues (known)
10. Minions of generals should not give out XP when they are killed.
11. Minions of generals should have 2X as many HP for starters.
12. Minions should move as fast as the general (if general is moving fast, so do the minions).
13. Reinforcements from neutral portals should do 4X damage to structures as they currently do.
13a. Alternatively, eliminate neutral portals and replace with flags that affect gameplay.
14. All arenas should have at least 1 flag of experience that causes that team's Demigods to get XP at 3X the normal rate when it's captured.
15. Creeps that your Demigod (or minions) get the last hit on prove bonus gold to that player.
16. There should be very expensive items that allow the Demigod to do 4X damage to structures.
16a. AI should be careful about following a weakened enemy too far to avoid being led to its doom.
17. Wish List
a. Move the Favor Item to the left side and provide 2 more item slots.
b. New Item: Demolitions. Does N points of damage to a structure, is consumed.
c. New Item: Wand of Denial. Cast on friendly creeps that causes those creeps to not provide any XP to the enemy when killed. 30 second cool down.
d. New Item: Want of Learning. Cast on Enemy Creeps, doubles the XP they provide when killed.
e. New Items: Various anti-stun items that reduce stun times or have a chance of avoiding stun entirely.
f. New Item: Ring of Reflection: When activated, causes all missile damage to bounce back at enemy for 20% damage while leaving player unharmed. Lasts 5 seconds, 30 second cool down.
g. New Items: Items that reduce cool downs of abilities and summonings.