personally i think that the point of entrenchment was to add defensive manuverablitity not just become as we call it "entrenched" any turtling game becomes very boring and takes forever. Sins takes a while on its own but with mines and starbases it just becomes the 10 inch steel plate in front of a bullet. The only way you get through is by sending cannon fodder after cannon fodder at your enemy. There should be an easier way to rush. I don't mean like 10 minutes 20 ships hit you. thats just stupid but i mean like 1 hour or something and make mines have a cap. "IF" mines had a 100 mine cap it makes it that strategic placement becomes key. Defense in sins was completely lacking. I feel that its almost impossible to mount a strong enough defense against even a moderate player and hold the line with defense alone. The only other way to mount defense was to spam it at all your planets. What we need is a way to make the defenses worth while, so we don't have to spam defenses at all our planets. Just at the frontal places, and maybe farther back. Just liek ww1 we need to fortify the front not everywhere. In ww1 you didn't have troops thorughout all your trenches you had them where theyy were needed at the front. Thats what is needed. I way to create a wall/ baricade against your enemy making it harder to just bypass a heavily fortified planet and go to one not so fortified. Make it expensive but at least make it possible. Its annoying when you spend all this time on defenses when all it takes is the enemy to navigate around them. Thats just gets me PO'ed.
P.S. sorry for the hodge-podge of random ideas but thats how i argue. LOL