That bugs me to no end. I want to go through the star because that path doesnt take me through enemy territory, pirate bases, ect. I also noticed that when i tell my units to go somewhere they will choose the shortest path, which is cool, except when that path takes them through a pirate base. There should be limits on the path finiding AI like not taking routes through pirate bases.
Does the old holding shift to que up commands trick work in Sins? I have never really had the need in sins to use it, but it works great for pathfinding issues in RTS games.
Just hold the shift button and tell them to jump to one planet, then the next, and then the next, then let them go. I don't know if its in sins, maybe ill test it out tonight.