I play Vasari almost exclusively... so excuse me if I'm wrong... but doesn't a Kol have an amazingly annoying shield ability that would allow it to get off a few flak bursts, even against that many bombers?
The shield ability is not going to do much to save 1 Kol, which is why I didn't even mention it in my first post.
Of course, in all fairness, you can have 16 Kol's plus another 800 supply of frigates. If the Kols kept close and had overlapping fields of flak, they probably could do fairly well, without too many losses
I never build cobalts...even early game they seem to go down easy. Am I making a mistake? Is that anti-reactor ability useful?
Cobalts get chewed up by most things.....but do fairly well against fighters and bombers because they have medium armor. That combined with their speed and anti-heavy damage type makes them ideal to survive long enough to chase down carriers. Yeah, you are gonna lose a lot of them, but you can have 3-4 per enemy carrier. As a side note, I'm actually not sure how useful the cobalt and skirmisher anti-antimatter abilities are against carriers.....probably not so much now that I think about it, but it is probably worth somebody testing it out -- Disciples have an advantage over their counterparts here.
If I tried to match fighters to bombers, I would have a problem getting enough out anyway.
Fighters maul bombers..you don't have to match numbers. If you can even get 1:4 ratio, it should make a huge difference in cutting down the bomber numbers.
The main thing to remember when fighting tons of carriers is that when they run out of bombers and want to leave the system to recharge, you have to chase them. Killing the bombers is only a strategy to deal with the carriers, but it is a useless one if you can't kill any carriers. If the enemy can come and go as they please, they will just hit and run you to death. When they run the carriers, it is because they are out of bombers and antimatter. You have to give chase and make them pay....OR, you should have built something like 5 phase disrupters to keep them from running.