I think the Yor's Super Isolationist is one of the most powerful and gets even batter later in the game. Having all enemy ships limited to only 3 spaces per turn helps your planets remain safe. Add military star bases with the 2 minus speed modules and your enemies have a max speed of 1. <<< ONE (when their turn begins in your territory)
The ability to colonizs barren worlds is a little bonus, it has the potential to give you addition colonies before the AI's get them. AT least its one less tech to get.
I live hive as well, i found that it worked well for me all game long. Diplo is good too since it helps keep me out of wars a bit longer. I stink at keeping 100% approval so i stay away from Super Breeder.
Super spy and super annilalator are useless.
Super Organizer works well if you have enough other races with the same alignment as you, an you are prone to having war declared on you.
Super trader is ok only in that you get the techs right away, trade never plays enough of a role anyway.
Super Adapter can be good in that you can get a hold of more planets during the colony rush. Late game it does you no good; well except that you'll have more planets in the late game. The trouble is, that it will be some time before you can get the other tech to get full social and military production on those worlds. It depends on the map you get i guess.
Super Manipulator, is also pretty useless. Basicaly it just save you a few bucks whne getting otrhers to declare war. Hmmm, I don't know if the ability allows ytou to get them to delcare war when they normally wouldn't. (Like sometimes when another's race name doesn't ebven appear n the list for the AI to attack). ANyone know?
Not really sure about the Korath Super Ability.
Super Warrior can be good if you know how to take advantage of it. You do all the attacking and you really won't need any defences for you ships. You can have the ole' cargo hull with massive weapons and win battles.