Yeah that's how I feel about it.
There are SOME games where WASD just doesn't work. However I feel that if you can dance around with click-to-move, then not adding WASD because it makes it easier to dance is a bad reason.
Tyo said on the GPG forum:
WASD's a great idea. But not for Demigod. It would completely change the game. For example, it'd introduce "dancing" in PVP, which is contrary to the way the game is intended to be played.
Generally speaking, I was massively in favor of WASD for Space Siege, but it wouldn't work with the design of Demigod. Now, I could see doing a Demigod-like game with WASD...
The question is, will WASD introduce dancing? Or will it be there anyways and people will just end up miss-clicking when trying to attack someone after they moved their cursor behind them? If it's a yes to that, i think there should be WASD... Personally, I don't see why dancing is bad. I like dancing and positioning easily. I think GuildWars had the perfect combat/movement engine for an auto-attack game.
I mean.. Who removes click clickl click shift click shift click click shift click shift click in Diablo2, especially with a Bowzon?
Either way, I'm more concerned with Demigods having cool skills and good variance with the teamplay and builds. I don't really care about WASD if Demigod is good in those areas. I don't care about WASD if it really truely doesn't fit the gameplay.