I wasn't sure if I should post here or in the mods. In any case, I was working with my mod but couldn't get things to work out correctly. The biggest problem had been that every time I'd start with the Terrans, the only tech they'd have at the beginning was the History of Extremes. I got annoyed & wanted to play the game a bit, so I clicked off Mods, restarted & voila! when the Terrans started, they only had the History of Extremes. I restored the Data/English XMLs & restarted. Same thing. I deleted every blasted file from my hard-drive, downloaded the whole blasted thing from SC again, installed, started a new game and... yep, the Terrans *STILL* only have the History of Extremes as their starting tech. At this point I'm very confused, because there should be no residue from the previous installation anywhere & yet this is still happening. Suggestions? Recommendations? Anything? I'm about to go bonkers with this! (Never mind the fact that I can't get my mod to work - would it kill someone to actually update some of the modding guides for TA? Specifically, which files from the Data/English go into which folders in the Mods/Data directory, the XML file structure of "new" files, what constitutes an over-write vs. a new creation (e.g., if I make a new engine tech, it goes in TechTrees but where do I put a file that contains a modification to the Stellar Folder tech?), that sort of stuff. Thnx!)