The Vasari are known for their powerful ships. Their Enforcers are unstoppable, their strike craft are tougher and deal more damage, their LRM frigates have more LR and fire better M's. There is one thing the Vasari military seems to struggle at though, and that is building a good battleship. I refer to the Kortul Devastator- a ship that, although powerful, does not devastate.
Lets look at some figures, shall we?
Kol Class Battleship
Hull:
3000
Shields:
1250
Armor: 5
Antimatter: 225
Total Damage: 51
Radiance Class Battleship
Hull: 2200
Shields: 1750
Armor: 4
Antimatter: 240
Total Damage: 51
Kortul Class Devistator
Hull:
2650
Shields: 1475
Armor: 5
Antimatter: 225
Total Damage: 48
So, the Kortul does four less DPS than either other battleship. Yes, the Kortul also has an ability that, at maximum level, allows it to fire 75% faster and regenerate shields at the blistering pace of 225% faster, but also keep in mind that the Kol battleship can simply use its Gauss Rail Gun ability to fire an 800 damage projectile (at max level) up to 4 times (assuming 300 antimatter at level "whatever it takes to get top tier Gauss") IN 24 SECONDS. Thats 3200 damage in 24 seconds or 133 DPS. Added to the 60+ DPS that the (now leveled up) Kol is dishing out, and you have a recipe for success.
Now I dont know the exact numbers, but assuming that the Kortul fires each weapon at least once a second and does an average DPS of 60 at maximum Power Surge level, than you deal 105 damage total. Not 105 EXTRA damage, just 105 damage.
In 24 seconds the Kol deals 3200 damage + (60 damage*24 seconds) = 4640 Damage
In 24 seconds the Kortul deals (105 damage*20 seconds) + (60 damage*4 seconds) = 2340 damage.
The Devastator needs a buff. Even assuming the target is afflicted with Explosive Nanites the Kortul STILL deals less damage. But Im not saying the Kortul should deal more damage, less is fine, just why so much less? I mean, HALF? And dont tell me that since the Kol has to wait for its antimatter to recharge before firing a fifth Gauss it balances out, because the Kortul can not keep Power Surge up indefinitely. That combined with the Finest Hour ability's +5 Antimatter per second on the Kol means you can fire said 800 damage slug once every 14 seconds.
The Radiance battleship at least serves a support role in that it
removes antimatter from the target thus rendering its special abilities
useless! The Devastator is a meat shield at best, and not a great one
at that either. Any competent foe can easily overwhelm a 225% increase
in the already sluggish shield regeneration rate. Especially when said
foe is another Vasari player with Phase Missiles.
All I am saying is the Devastator needs some kind of buff. More damage perhaps? A more useful special ability besides Jam Weapons (Please. 15 seconds for 75 antimatter and it only effects fighters?) would be nice. An EMP charge perhaps that renders Strike Craft weapons off line for 15 seconds and all special abilities for hostiles in range for a period? Or swap it out with the Desolater's Phase Missile Swarm. SOMETHING to make the Kortul Devastater, you know, DEVASTATE. Or at least not be so completely underpowered.
When selected the Kortul proudly proclaims "My strength is yours." Let us add to it some strength to give.