Great stuff, thanks. Noobie here, so this works for me.
Early med. + large map games, repair and hangers are good to research AFTER I have a CAP ship and some frigates pushing forward and have improved their weapons/hull. My fleet should be able to cover most attackes at this point or I'm not putting enough resources into fleet. The best defense is a good offense. Plus, I can "jump" a close opponent caught napping with my fleet.
I wait to see what the "field" of battle looks like before placing static D. Choke points are very important here. The scouts should have done their job and I know about which direction the attack might be coming from. Once I have established which planets make good choke points I start to beef them up.
With the AI, I'll pack my defense into a massed group. The 2 repair platforms are just great at keeping everything working until I can determine whether or not I have to reinforce with ships. I will put the group in a flight path so someone trying to get through will take a beating. I put the hangers in the back, next the repair platforms (always us two or more so they repair each other) then a screen of DPs. The numbers on them very depending on how "hot" the area is. I like at least one hanger with all fighters and 2 RPs and 4 DPs. That may not sound like enough but it'll slow an AI up until the cavalry arrives. Go up from there, add a hanger (1/2 bombers) and 2 more DPs. I make sure the DPs can hit enemies that try and take out the hangers and make sure the RPs can fix everything. If my planet happens to be in the middle of a trade route, throw in a PJI and a extra hanger with fighters to take out the trade ships. Yes, it seems the pirates like to hit my trade platforms so I may put my D close by it if I think there is going to be alot of pirates hitting me.
Agains a human, I rely more on a mobile D. It seems that what ever I do it's not enough. When I attack, I almost always send a scout in to see what I'm up against before attacking and bring in more than needed and then some. My static D does help slow the attack so I can reinforce.
Max