Following the recent post about numbers of Fighters required to take down long range frigates, I figured the same calculation between bombers and HCs is also in order.
So in one corner we have our bombers:
TEC: 5 Bombers x 44.4 dmg each = 222 dmg per wave.
Advent: 7 Bombers x 34.4 dmg each = 241 dmg per wave.
Vasari: 3 Bombers x 76.9 dmg each = 230 dmg per wave.
And in the opposite corner we have our HCs:
Kodiak (TEC): 1050 Hull, 600 Shields, 5 Armor (ARMOR_FACTOR=0.8).
Desda (Advent): 775 Hull, 825 Shields, 4.5 Armor (ARMOR_FACTOR=0.81).
Enforcer (Vasari): 1180 Hull, 700 Shields, 4.5 Armor (ARMOR_FACTOR=0.81).
The calculations goes like this:
- First 450 potential dmg points are the part where the shield mitigation goes up. I have calculated the average dmg % that gets through for part based on the dmg of each hit (MIT_START):
TEC: 63%
Advent: 63.2%
Vasari: 65.9%.
- Beyond that point the shield mitigation is assumed to be at max of 60%.
- Once the shields are down, dmg is applied to the hull with armor effects. Shield mitigation continues to work. ARMOR_FACTOR = 1 / (1 + 0.5 * armor):
- Bombers dmg vs HCs armor is 100%, i.e no change).
So the formula is:
(450 / DMG) + (SHIELDS - (450 * MIT_START)) / (DMG * 0.4) + (HULL / (DMG * 0.4 * ARMOR_FACTOR) = Number of waves.
And the result is:
Attacker |
TEC |
Advent |
Vasari |
Defender |
TEC |
20.4 |
18.9 |
23.1 |
Advent |
18.8 |
17.4 |
21.3 |
Vasari |
19.6 |
18.1 |
22.2 |
http://spreadsheets.google.com/pub?key=pme-gleAYFUnTOYQlGZejYg