I've had the game now for a few days and am playing as the Vasari. I have moved up to playing on hard vs. the AI.
After playing a bunch of starts and reading most everything here on the forums, here are my thoughts so far. Please let me know if I am completely off my rocker here:
I feel like the Vasari are more of a "rushing" civ with their ability to access kanraks fairly easily, their scouts able to grab neutral minerals, and their trade ports a long ways off in the tech tree. In a 1vs1 that can mean slap down a military lab, get access to LRMs while you build the battleship cap and a colonizer frigate or a colonizer cap. Do just enough expanding to get your econ to the point where you can produce LRMs fairly consistently and then start putting the hurt on your opponent.
Against the AI though, which is all I'm doing right now, and I should say I am playing large/single/random ffas with 6 opponents (2 of each race), I think I would play like this:
-Upgrade starting planet
-Build colony cap/military lab/mineral mines
-Take and upgrade asteroid
-Research kanraks
-Take easiest planet
-2 econ labs for volcanic/ice upgrades when able/necessary
-Then focus on military labs gunning for subverters and phase missile tech
-2nd cap would be the battleship followed by either the siege or the support
-Then gun for HC for the extra firepower
-Once military needs are met then stabilize econ going for trade posts, etc.
In all of this I think the goal should still be on rushing not booming meaning that I pick a target and try and put the hurt on them as early as possible to cripple them. That would give me my planets + their planets in terms of controllable area from which to develop a stronger econ to go for a more advanced military fleet.
What do you think? Vasari = more of a rushing civ designed to put the hurt on an opponent as early as possible and then develop economy to explode out with a much larger fleet???
The question of course is how to handle the enemy cap ship and my sieging needs? hmm... Basically, I'm not sure how much damage I could really do against my opponent. Certainly I think I would have a hard time putting any kind of hurt on their home planet. But I guess if their surrounding planets are fairly exposed then I could take out their research labs, mines, and that kind of thing without necessarily siegeing the planet. And their exposed planets wouldn't have the same military defenses early in the game that their home planet would. Yeah, I guess that's more what I would do is try and hit their surrounding planets trying to limit their labs and stuff like that.
The problem becomes I guess if I get invaded on my homefront then I'm strung out across the galaxy and I'd have to make doubly sure I don't get invaded by pirates....sigh
I guess I'm feeling like a solid-but-steady expansion plan is better and that the Vasari don't really excel at that?
Maybe I should try the TEC? I really like the Vasari but I'm just not sure how to really leverage their strengths best.
Any advice would be greatly appreciated.