Starting Vasari Build order. Let me know what you think.
1. Buy 2 units of crystal and Sell 1 unit of metal
2. Upgrade Home World Population Cap
3. 1 Worker on Cap ship factory, 1 worker on crystal
4. Build 2 Navigators and find your close asteroid.
5. Build Your Cap Ship (Kortul or Skirantra are easy to use.. repair is good for the carrier repairing itself only.. get the bomber squadrons first.. the kortul mana burn is great against an embargo rush)
6. Build a colony ship as soon as your first 2 scouts are done (get this early to cap your asteroid sooner).
7. Build 2 metal extractors (should happen as soon as your crytal mine and cap fact are done)
8. Get 2 more navigators (Use these to continue scouting and to capture neutral extractors. Good reason to play vasari is because their scouts cap the neutrals. Use this to your advantage. Watch your navigators and as soon as they discover a neutral mine cap it, or have it regen its mana somewhere and then cap it).
9. Get 1 Millitary Lab. Queue assailant prototype as soon as resources permit. DO NOT MAKE ANY CIVIC LABS.
10. Take Nearby Asteroid (You have one of these. Have your mitigator warp there as soon as it has 180 antimatter and no later! Send cap ship to take out pirates, starting with the siege ship).
11. While taking asteroid, scuttle capital ship factory (extra resources + you shouldn't be getting other caps).
12. colonize asteroid and upgrade its pop limit so you don't ooze credits.
13. get all of the mines at your asteroid
14. Start producing assailants. When they max your pop upgrade your fleet research but only if you are not saving up to upgrade a planet capacity or make mines etc. (Also, when you get to 15ish assailants upgrade the ship armor twice.)
15. Clear and acquire a second asteroid or desert/terran planet, building it up as before (minimize the amount of antimatter your mitigator loses to travel in phase space)! Only get civic labs if you cannot get 3 planets without civic research. Only get economic upgrades if you have to build these labs for the planet research anyway.
16. Your navigators should be contesting the neutrals. Either A) take planet #4 or
Rush with your assailants. (Attack with your entire fleet.. it is waistful to split resources. Set factory rally on cap ship). Rushing is better at this stage most players haven't gotten a lot of lrms. Assailants destroy light assault frigates.
17. Take one of your opponents 'roids or a planet near them to build your second/third frig fact. Keep pumping assailants. If they make defense vessel type ships to counter your assailants get a ton of skirmishers (but only in this case), otherwise, if they have nothing but lrm type ships rush a second military lab and research sentinels and start producing. Get another frig factory if necessary.
18. To Quote huntingx, "Win or lose, it's up to you!"