I am referring to the AOE effect like lockdown(disable strikecraft guns), magnetism ( strikecraft are attracted to the target of the ability and crash into it) and telekinetik push ( strikecraft are slowed down and damaged, ?and pushed away?)
The scenario:
A player masses alot of strikecraft ( let's say 60 to make it look more imba ), attacking a Tec that uses magnetise to damage the strikecraft. Lets assume most of the strike craft are swirling around the area of the magnetised target.
Now it happends. All strikecraft in range of the effect are attracted to the target and get damaged.
Also the smae with both other abilites, ALOT of strike craft are affected at the same time.
My point:
The ability's effect of the cap ships scales with the strength of the opponents strike craft fleet. This, i believe makes the ability OP.
I see the biggest impact on Advent strike craft cause they have the lowest hitpoints/per unit. Repated use of the abilities could wipe out a great part of a strike craft swarm at the same time.
This even gets more extrem if you use several of the caps bearing the abilities. It could go even as far as a instakill of a strike craft blob.
Vasari is the least effected cause they have the highest base hitpoints and less units in a swarm.
Solution:
put a maximum limit off affected units on the abilites. For example telekinteic push can only effect 10 strike craft on level 1, 15 on level 2 , 20 on level 3 or something. This is just a random example.
Note:
This problem is the same as the scaling efficiency of units like the Iconus (Repulsion) and (never used that unit acutally, correct me here please) of the vasary subverter which i believe has a AOE effect as well.
gtg.