I was just wondering, in a game with so much movement throughout the galaxy and specific phase lanes and such, shouldn't there be space mines?
Something along the lines of a minelaying cruiser or a logistics structure that like takes 2 or 3 slots and places a mine field in th grav well. The mines could be similar to StarCraft spidermines that move a short distance towards an enemy craft and explode on impact doing a small area of heavy damage and possibly disabling emeny weapons fire for a short period if the ship survives the mine. The damage is obvious but the weapons thing I was just thinking that a ship that's just been hit by a mine would be a least a little messed up and it'd take some time for the crews to get their stuff together and begin firing again. Or there could be different mine types such as EMP mines or something like that that disable the ships for a while...
I saw a revived dead post about "Dead Mines" and it kinda triggered this. It'll probably be a big pain to add, and if it is please don't flame me for proposing some sort of crazy un-addable idea, but I was just thinking how much fun it'd be to see a couple LRMs go pop when the guy comes in with a LRM blob thinking he'll wipe out the planet. Or they could be very useful in protecting neutral extractors from those pesky Vasari scouts. Also, I just like space mines eversince I found the minelayer corvette in Homeworld. It doesn't matter how powerful or useful they are, I just like deploying space mines. It would also provide another reason to scout, since nobody likes to walk into a minefield. It could also make it even less advantageous (or more disadvantageous, depending on how you like to say things) to make huge closely packed LRM blobs and other such fleets with little to no support or unit variation.
As for removing mines... maybe flak frigates or fighter strikecraft could do it. well actually, any strikecraft could do it if you're willing to lose a couple of them. But it'd be something else to consider when attacking a planet.
As for which ship will deploy them... ummm carrier cruisers? I like the idea of carrier cruisers deploying mines since they seem to be quite under utilized since their damage/supply seems quite low. And it kinda makes sense since the already have facilities to manufacture small strike craft and stuff. Or there could be a new ship, which might possibly be a pain to add, I don't know.
Or if you prefer an orbital structure, it could maintain a small mine field or something. I'm not sure how to describe it, maybe allow it to place two small fields and have it maintain, say for exmaple, 5 or 6 mines in each field. Then if you need to move the field, simply "recall", in other words self destruct, the minefield and begin placing one in a new area. If this method for delivery is used, I think a system where it pops out 1 mines every say.... 20 seconds up till the fields are filled and then replaces lost mines at that same rate is preferable to having the field "built" all at once like orbital structures. Of course, if this method is used, then the mines won't be able to protect neutral resource stations.
Edit:grammer, spelling and another little random thought
They'd also help slow down those pesky guys who like to skip past your border worlds and just randomly attack in the middle of your empire. And It would seem to make sense that an empire, especially the trader empire would like to protect vulnerable trade routes, or the vasari who are running from some mysterious enemy would like to slow down it's progress with some space mines, or at least they'd have the technology to do so.
maybe each race could have a different type of mine. Eg, TEC could have conventional mines that just do damage possibly directly to ship hulls, Vasari could have mines that disable ships, and Advent could have... umm drawing a blank here... Culture mines? lol. but seriously, damage to shields? (but it'd have to be a greater amount than the damage to hull from the TEC). Or, they could all jsut do lots of damage to light armour and strike craft. That seems to make sense too.
Space mines also seem to fit the mould of defences in SoaSE. They slow down and destroy a small portion of (or the entire thing if it's a small fleet) an invading fleet.
Just thinking of how fast they should move, I was thinking they should only move a short distance before exploding regardless of whether they impact an enemy craft and they they should be roughly the same speed as fighter strike craft. I figure a good player who's willing to micro it for a short while should be able to kite the mines a short distance and get them to explode and thus save himself a couple of strike craft of ships.