Hello all,
First, I'd just like to say that I've been playing this game for about a week now, and it's probably the first strategy game since Red Alert to give me that warm and fuzzy feeling inside from playing

But anyway, I have noticed a few issues that tend to be rather irritating, if not totally game-breaking. My apologies if these are known, and I imagine that most if not all of them probably are.
1) When loading a saved game in Single Player, my Fleet supply drops. I will leave having maybe 12 open logitics spaces, and when the game loads I'll have more like -28. I'm not sure about the actual numbers, or how much the drop is, because I have not done extensive testing on this.
2) When loading a saved game in Single Player, locked teams are unlocked. This can pretty much break a single player game if now my closest ally starts asking me to perform raids on a highly inconvenient target.
3) Far-away images of distant stars don't always show up. It's pretty hard to find that neighboring star system when it appears as black. This is using a geforce 8800 GTS 320Mb [forceware 169.28], on all highest effects settings, 1280x1024 and 2x AA. The resolution and AA don't SEEM to affect this, but I would need to do more extensive testing. This is particularly a prevalent issue on custom maps with multiple planetary systems. In games with just 2 stars, the distant one (thus far) has always shown up just fine. Sometimes it works with even 3 or 4. I have tried with a 6 star system, and ony 2 of the stars actually had graphical representations from a distance. These were also very small, unlike the large blobs that usually show up. Maybe this is all by design, but it seems very inconsistent.
4) On the endgame summary charts, there is no longer information on the number of ships LOST in the Combat tab? All I can see is the number destroyed; to find out how many of each ship type I lost I must use the Fleet charts and go over them with a fine-toothed comb. This was not the case in 1.0; there were a lot more categories in the Combat tab.
5) [Edit] When ships that are created auto-join a fleet, they don't always seem to stay in formation. Sometimes they'll jump back and forth between planets when I subsequently try and move the fleet through the system. As far as I can tell, selecting the fleet and then clicking "Create Fleet" will remedy this, but I always click stop and reissue any move orders at the same time as doing this, so I haven't figured which of these steps actually fixes the issue. Issuing a move order just to keep the ship in the right system, without redundantly reassigning the fleet, does not permanently fix the issue, and then at the next star said ship will tend to go off on its own and phase jump again.
6) [Edit] Fleets don't always show pips next to their icons in the Empire tree. Sometimes there will be no pips whatsoever, and sometimes only the ships that were in the fleet on its original creation will be visible. Ships that auto join the fleet are never visible as pips until reassigning the fleet (see bug 5 above).
7) [Edit 2] Sometimes when issuing move commands, the blue phase lane illumination will appear to take the ship in a circular or otherwise highly roundabout path to reach its destination. For example, I'll have a ship move to a planet right next door, but when I issue the command, phase lanes turn blue in a path that goes through about 4 planets before coming back to the adjacent destination. The ship's actual movement seems to be correct, however.
Well, that's everything I can remember right now, there might even not be anything else. There were some other things I'd noticed, like sometimes capships, upon being created, would drift out to an arbitrary location outside the planetary radius of ANYTHING, up above a phase lane somewhere. This has not happened since 1.3, however.