Other thoughts: Why cant games like SINS actually show real time population. I think it would be way cooler to be able to have like billions of people like we have right here on Earth.
Continuing on from my first thoughts, when starting the game you would start with 2 people (Population: 2) and you would start of in a place like a garden. Those people would be like Adam and Eve, and have lots of children. With them you would have a population of like, lets say 10. From then on, your population will go up exponentially and will expand/spread out to other regions.
You would need to accommodate shelter for them and they would need to build it from the resources nearby. At this time everything would be very simple and those wont be your real resources. Or as a matter of fact, the resources in the game would have to change as your planet advances and discovers new resources they can harvest, and as you stop wanting to use some.
I think that it would be
awesome if you can choose your own resources to use and depending on that you will have a truely unique civilization. (eg. using stone for buildings until the modern age... and saving trees from being cut down to preserve forest and have nicer, green planet!)
I really think this should be real-time and not a turn-based game because of the ideas I have in mind wont work turn-based.
I have too many ideas and it is hard for me to spit them out all at once. Maybe when I'm older I can work on the game I want and release it as an indy game

, of course if someone is currently making exactly what I want I'll be extremely happy

Also, I think I should start a thread on this, but maybe I will just post here since it has already started and seems like this has something to do with both
RoN and
SINS.
*EDIT: Hurray I have secured the last post for this thread!