Odd, I find the Crusader superior to the other heavies, especially after a little research, and ESPECIALLY after ruthlessness is researched...Advent HC deals the most damage in the game when fully upgraded (not accounting for caps). They really synergize well with the bread and butter advent cap ship combo, mothership + radiance. malice + the crusaders = lots of aoe damage very quickly. The radiance prevents the mothership from popping and can also lay out it's showstopping cleansing brilliance.HOWEVER, that's pretty much all shut down by a single subverter, with the exception of the cap ability combo. nerf subverters!!
So the Crusader is actually quite good. I have tested them out a bit and they own. My previous statement was based on my inexperience with them. They're slow, they are expensive, they take extra military labs, etc, but they do a ton of damage and actually work well with some illum/defender escorts (watch out for bombers!). Personally, I enjoy going for Drone Hosts/Illuminators/Guardians and no crusaders at all more than getting a lot of crusaders. Whereas, when I play tec and vasari I often end up hording heavy cruisers when i'm not going for dark fleet, and when the game has lasted past "the lrm stage".
The Advent have a distinct advantage late game due to their awesome late game ships/ how well their ships complement each other/ their amazing cap ship abilities especially at high levels. Of course, this late game edge is compensated for by planet wacking cannons and the unbeatable vasari "dark fleet".
Therefore, most advent player's best bet is to rush to their "late game" ships, while their opponents are still stuck with lrms/cobalts/assailants/sentinels/etc. This can be very risky; but, often advent players don't have much of a choice. Against the cobalt rush, advent players will have to get drone hosts/illums, because if they chose to have nothing but disciples they will be done for when javelis lrms come.
My conclusion: Just as vasari players have to rush out a bunch of assailants to remain competitive and tec players have to rush out lrms, advent players will lose the game if they do not "rush" to at least defense vessels if not straight to drone hosts and illuminators (especially once 1.4 comes out). A skilled advent player should be able to crush the tec cobalt masser (especially with crusaders!). This requires a "technology rush", as I have said earlier, and puts advent players on the defensive too early, in my opinion. Drone hosts partially allow an advent player to be offensive though, and so I think any advent player's best bet is to at least get some drone hosts as early as possible.
What do you guys think?