transitive, he has lost some respect, certainly, although I've got a bit more history to back up what respect is left, since I've seen some of his activity on the WiC boards. Yes, he does tend to be uncooth in his responses, but not without at least some justification, and I'm willing to give him the benifit of a doubt.
You, on the other hand, made openly degrading remarks against Kruelgor, which I notice he has not counterattacked against. You have also degraded the value of this thread which Kruelgor opened up, and have systematically ignored his progress to enlightenment, and have, instead, called upon his ignorance and have challenged his right to make his observations known. Since you failed to understand the purpose of this thread, I'll point it out. It is for people like Kruelgor to offer observations and ideas, which can then be looked at and clarified by people like HollowMan and myself, and then formulated into sound strategic planning, for use by anyone who desires to use such strategies. Anyways, even if Kruelgor was being ignorant or wasn't being observant, which is possible for a newer player still learning (heck, I'm a new player too, still learning), it's his right to post so that others can correct his ignorance, and show him observational data to back up our corrective claims.
So I would suggest that you follow my advice and take care in what comments you make publically on these boards, lest you incur a moderator's wrath.
Of course, fair being fair, I should also note, Kruelgor, that you have not apologized for your public statements which were rather uncooth, even if there was provocation. Such comments should not be made publically. That is one of the purposes of the PM system.
(un-extricates himself, offering the Kitty of Peace)After testing this issue in-game, here's what I came up with. Your mileage may vary.
Setup 1: Box-selected 5 frigate factories at one planet. Click-queued the frigate icon 5 times.
Result 1: Factories 1, 2, and 3 produced 1 frigate almost simultaneously after the full frigate timer counted down. Shortly thereafter, Factories 1 and 2 produced another frigate apice, although it was clear that those frigates' build timers had been counting down even while the first 3 were cooking.
Setup 2: Select a factory, queue a scout, select a second factory, queue a scout, etc, up to 5 factories at one planet.
Result 2: All 5 scouts were produced from Factory 1, all in a stream.
Setup 3: Select the planet, shift-click the Scout icon. This queues 5 frigates at once.
Result 3: 1 Frigate was produced at each of the 5 factories *simultaneously*. The doubling up effect didn't occur when they were shift-queued.
Bug? Methinks so.
Ahhhhh, sweeeeetttt!!!! A Hello Kitty fan

Although, admittedly, I'm only a fan because my mom is a fan.
Anyways, yeah, setup 1 and 3 I can agree with. If you click sufficently fast enough, you can queue up and have them exiting from different factories, since you queue them sufficiently fast enough to force the other factories to take up the strain. Just like my example concerning faster building times in Westwood made C&C games. Same deal with setup 3, except with greater strain, forcing all 5 factories to spit out units.
As for setup 2, I actually do recall that it does happen that way. Unless you queued up from another factory at exactly the same time as another factory was starting a ship, they would end up exiting from the first factory you started building from (not necessarily the first factory built). So the first factory selected for queue does influence where deployment is done. Of course, that was the observation that initially made me realize that I didn't need to select each factory to queue up ships, so it's been a while since I noticed. That must be why it slipped my mind. But your test reminded me of that fact, so a small correction is in order, although it doesn't effect the overall strategy. Just, be careful how quickly you click the icon's and watch out for the timing, plus stick with just one factory.