Ok.
I'm officially tired of people crying about RA.
Returning Armada is the Vasari's means of longevity.
TEC is expert at producing vast, vast, quantities of ships, and sending them wave after wave against the enemy until the fight is won. No one can do meat-grinder like the TEC. And they don't need any fancy tier 8 upgrades to do it, either.
The Advent have amazing natural longevity when you use their support abilities in conjunction with one another. Couple that with individually very large fleets and the option for extra waves (although not on TEC's scale), and you have a long lasting force there.
The Vasari have smaller, potent fleets, with minimal longevity enhancing abilities. They also cannot sustain waves of attack like the TEC, or even the Advent - without Returning Armada!
Without RA, the Vasari would literally get steam-rolled end game - and maybe that's why you are all crying - because with RA it actually takes effort and planning to defeat them!
The simple fact is, that even with Returning Armada, the Vasari will still be highly outnumbered - even if they mass everything they've got into one mega-fleet! Have you ever heard of acceptable losses? You can feed in a large quantity of ships against a Vasari fleet - so many infact, that even if you ultimately lose the battle - the Vasari fleet will have now spent 10+ minutes busy in one place!
You gotta be willing to sacrifice a pawn from time to time to allow your knights to outflank the enemy and strike at their heart.
Use your numerical or survival advantages to tie down the smaller Vasari forces while you hit them hard at one or more other locations. Yes, they are powerful! Yes, they are mobile! But god damnit, they are CONCENTRATED LIKE A FART IN AN ELEVATOR!!!!!
Vasari are all about decisive battles. Deny them that option! If they come at you in a large mass, get the hell out of their way and attack their holdings! You very likely have the numbers to attack two or more worlds at once - do so! If the bulk of their fleet is busy chewing through a distraction force of yours, or whittling away at one random planet, consider a neccesary sacrifice and take them on in more than one location.
Also, if you really want to hurt a Vasari's capabilities, hit their extractors and refineries FIRST. Vasari that emphasize Trade Ports, even in 1.03, have their heads up their asses (unless it's an extremely small scale game, ie: 1v1, 1v2, 3xFFA). The simple fact is they can get more money faster by liquidating their resources to players or the black market. Hitting their resources directly - fubar's their Credit production on top of the obvious disadvantage it provides.
I sincerely believe the entire problem people have here, is that people are fond of enormous, space-opera worthy, decisive battles with massive numbers of ships nearly colliding with eachother going BOOM! BOOM! BOOM! every few seconds.
Now, I understand. It's fun. I enjoy it too. The simple fact, however, is that the Vasari are best at it. Not all sides of this game fight the same way. That's why it's beautiful. Use the strengths inherant to your race to win.
If you're Advent, use your longevity and your disabling abilities to essentially neutralize fleets for a long period of time while you disect them with laser beams at your leizure. Or use the time gained to strike at enemy holdings.
If you're TEC, swarm them, from all sides if you can. And then send in a second wave, and a third wave, and so on, and so forth. Use that economic and industrial might! TEC is a slumbering giant. We all know what happened last time that giant got woken up, am I right? Huh? HUH!?! Yeah, you know what I'm talking about.
To everyone who is even now at this moment thinking of some snide reply: shut it.
Stop thinking tactically! Everyone with your build orders and LRM spam and little special groups of units... FFS... this is the wrong game for that. You know how that kind of play style is resolved? By making every single race the same with the same abilities so that everything has a hard counter just like friggin' Ro-Sham-Bo.
Just because you can play this game like that, does not mean that it is the best or even the proper, intended way, to play it. If you come up against road blocks, instead of screaming for changes - try thinking differently, and realizing that the games' scope is broader than you may have once thought.
This, is a strategy game, ladies and gentlemen! If you just take a step back, and look at the bigger picture, you will see that your larger movements are what dictate the flow of this game. SoaSE is not a 4-piece rock band. SoaSE is a 144 man orchestra playing scores that are measured by movements, not bridges and choruses!
Embrace the game as it is, instead of trying to turn it into what you all claim to not want any more - just another RTS clone. This game is give and take, exultant joy and despairing sorrow. You will lose worlds, you will lose crewmen by the hundreds of thousands. You will bleed, and you will shed blood. That is the nature of SoaSE. Not some fast paced game where you wtfpwn someone in a matter of 20 minutes or less based entirely on how well you micromanage your military.
Anyway, there's my long supressed rant. I won't be checking this thread again, and I will not respond to any replies that are based upon this post.
Have a good day, and good luck to you and your empires.
Congratulations on a fine and uniquely perspected game, Ironclad and Stardock.