Go around it, or use ability disables/antimatter drains.
Which abilities would you suggest?
That said, getting a cluster of 3 repair platforms surrounded by batteries *and* ships is not really an early-game setup for any planet that's not the absolute choke point
Well, if we forget about the batteries (neither of the two situations I had last night featured them) we've just got the cost of three repair bays. The fleet is there anyway; it's just the battle-line at that stage of the game, in a defensive stance.
Also, the different races get varying mileage out of their repair bays. TEC's with the upgrade are the best in terms of repair amounts, Vasari are the worst, sitting at a paltry 15hp/s if I remember right. Advent is in the middle
I dunno- I agree about the TEC version being best, but the Vasari version turned a dozen Assailants into a wall'o'doom.