o/ Hunting, wheres that 1v1 you promised me

Been tinkering with advent recently and they do seem to be the weakest initially for the first 30mins of the game, though hey, everyone is pretty weak. Here's a few strategies for general scenarios
1v1 (pirates or no pirates)Comments are put down in no particular order.
- Upgrade planet, build cap ship yard, build conlony ship (let charge) then 3 scouts immediately, build cap ship (meh, generally just pick a random one), build temple of harmony x2 as soon as.
First planet - usually asteroid- Clear with cap, have colony ship on edge of grav well and warp ship when last npc is 1/2 hull, conlonise and immediately upgrade, build temple of harmony when funds availiable. When conlonised, warp conlony ship back to homeworld and have it sit ready to warp to next planet.
- Build 2-8 disciples at homeworld (up to first fleet cap max as soon as)
Second planet - usually ice or volcanoNote: if its a terran or desert i try and avoid unless the spawn is pretty weak but then if its the only one jump planet near you you don't have a choice.
- Send cap in first to aggro, then warp in dicisples to pick off lrm, colbolt etc pirate varients. Conlonise planet, upgrade as soon as.
All the time you have to be scouting for the other player, control your scouts, find out what he's doing, what stage he is at, how many labs he has, etc etc all important info. Also, how he is expanding for the map layout because on some random maps this will mean early conflict, on others - if the player is greedy - it will mean he overstretches.
Third planet - could be anything- Generally, take planets as fast as poss and have them making money, with the third temple of harmony up start to put trade ports up forming the longest line you can forsee yourself holding comfortably (if you don't understand how trade works, play a 1v0 game and figure it out).
- Culture: should upgraded have temple of communion up in your capital and also built a trade port. Advent get culture at tier 2 (bonus) and it helps reduce waste in the planets near to your capital, just build the structure myself, dont upgrade spread rate.
- Buy any needed crystal/ore off the market to build upgrade planets and ports, then start aim to build 3 temples of hostility somewhere (either at upgraded planets or new planets). Research Illunimators as soon as you have tier one's reasrched up, then research their damage tech once.
Priorities are: keep socuting, keep scouting, upgrade planets and build trade ports as well as upgrade fleet. Advent don't get any really useful ore and resource upgrades like tec and vassari early game so money will come from planets upgraded initially.
Fifth/sixth ish planet - to end game- By now you have the map scoped and should be running regular runs through his territory to see where he is, what he is doing, where he is expanding. As such, you need to pick a planet close to him (2 jumps out that he is going to expand towards)from which your going strike from - plan to put 2 frig factories there.
Once this planets frig factories are lite up the main spam begins at which point research the seige frig (yes, i know its a tier one but why do you need it early game?), the anti fighter frig and associated shield/damage tech.
The main strategy is expand fast, upgrade planets fast, move on and scout, scout scout.
Let battle commenceLets say im playing myself, i would be doing the exact same thing, meaning there is now a front behind which are planets with multiple frigate factories and solid trade port/planet economies. This is the part of the game where you can't really plan, its all up to you to win or you to lose (equally for the opposition).
- Keep your eyes open. If no scout enters your double/tripple frigate factory planet then he doesn't know its there. Keep building until he either finds it or starts to clear near by planets. Depnding on layout you can either plough 1-2 jumps into his empire (destroy labs, ports, mineral/ice nodes, construction bots etc) or take him at the planet just as he is about to clear it/conlonise it.
- Always have something building in frigate factories
- Side note: you homeworld factory can also come in handy, a mixed force of say 5-10 illuminators, 20 diciples makes for a very annoying side distraction is sent to a neighbouring enemy system if it looks like you are lossing the frigate spam battle.
- If (as last point) it does look like you are losing the frigate spam battle IMMEDITAELY set the waypoint for your factories to one planet behind and begin to amass again there as you pull back. If he follows you he will be warping into a revitalised blob of ships and you can hopefully push him back.
- If you win the frigate battle, push on.
End comments:
- Early game behaviour for advent (or any race) keeps you in the game or results in a loss, upgrade the planets nearest to you first and using culture reduce their waste to 0 then look at planets +2 jumps or more from capital planet.
- I have found Illuminators are great anti frig ships, use them to kill his firgates (i.e. lrms, or whatever).
- Another tip i would say, though depends on player, is always always build mixed fleets. I use to build, when i played tec, lrm blobs but i feel comfortable now having some anti - fighter, anti support frig and anti firgate ships with the odd guardian and drone carrier (with fighters, fighters, fighters) about.
- I don't waste time and resources building any cap ships. Yes, a 7 strong cap advent cap ship fleet would be a scary thing but i have yet to encounter any such force in 1v1 small map multiplayer. Imo they are a waste of time and resources, upgrade your frigates/planets and income than build these imo.
Wrote a bit more than i thought and probably spelling mistakes but anyway. Advent are fun to play, but a bit harder than tec and possibly vassari.
caol