I love to play as the Advent, and don't ever really have a problem taking out fleets (when they don't run away) but I can't for the life of me keep a planet safe.I'll take it, post up some defense, and then watch as some planet killers wipe it out. The last game I played, four defense hangers and two beam cannons couldn't keep it safe.Am I supposed to build even more hangers to keep it safe, or waste my fleet cap and just have ships always hang around?
Here's a wild idea:
Keep a group of Seeker Vessels stationed at the planet that is to be defended. They'll take up less cost and supply as the enemy's siege frigates, and when the enemy siege force shows up, open fire with your scouts and fighters. Wait until your planet is nearly dead, at which point you should have killed or weakened some of the aggressors. And then you pull suicide-ramming attacks on the remaining siege ships with your Seeker scouts and hope that the siege ships die. You'd expect a frigate-sized battering ram to do some serious damage at least to a target that isn't much larger than itself.
Each suicide attack would throw 200 cash down the drain, but it would be a deeper hole for your siege-spamming opponent to dig out of than for you, with each Siege ship costing them 520-530 Cash + 70-80 Metal + 60 Crystal.
For Vasari, all they need is Phase Stabilizers and they can be everywhere at once, even with less ships - mobility being a force multiplier.
And the TEC have their planetary Shield Generators to hold off non-escorted siege attackers, at least until hangar fighters and Gauss turrets take them down.