Stardock Entertainment and Ironclad Games are pleased to announce the release of Sins of a Solar Empire: Trinity/Diplomacy v1.32. The update is now available for all registered customers via the Impulse client (http://www.impulsedriven.com). Special thanks to all the gamers who provided feedback for this patch!
For more Sins of a Solar Empire, please visit www.sinsofasolarempire.com.
The changelog for v1.32:
[ Gameplay ]
TEC:
  - Fixed autocasting on Worthy Cause envoy ability. It will no longer target the player’s own planets (as intended). 
- Fixed the Trade Pact so that cargo ships get their HP bonus as intended 
- Corrected TEC Siege Frigate research time to match its tier 
- Corrected TEC Wormhole Travel research time to match its tier 
- Corrected the Catastrophe Recovery research time to match its tier 
- Corrected the Advanced Arctic Colonies research time to match its tier 
- Corrected the Nuclear Smelting research time to match its tier 
- Switched the TEC planetary shield buff priority to keep it from creating non-stop entity counts
Advent:
  - Illusionary squadrons will no longer give bounty or XP 
- Updated the Shield Pact to grant +15% to max shield points and +15% phase missile block (from 10%) 
- Corrected the modifier on Cultural Assistance to correctly increase the planet upgrade build rate 
- Corrected the Advent Wormhole Travel research time to match its tier
Vasari:
  - Fixed the Pricing Pact to correctly make purchasing resources cheaper 
- Updated the Phase Jump Pact so that two Vasari players can now share one another’s phase node networks
General:
  - Reduced the AI Relationship bonus growth rate for Unfair, Cruel and Vicious AI types 
- Reduced overall AI Relationship growth rate from 0.0003 to 0.0002 per second 
- Fixed a crash related to bombing planets 
- Increased Deconstruction rate from 30 hp/sec to 50 hp/sec 
- Updated Deconstruction autocasting to only target structures that have no weapons 
- Military Actions are now counted regardless of location as intended. Previously they would only count in neutral gravity wells, which made the stat not update as designed.  
- Military Actions formula corrected to now be based off fleet supply/100 for ships 
- Military Actions is now capped at +3.0 from +5.0 
- The game will now cache rolls for player missions so that the AI no longer randomly decides to reject missions part way in 
- Players will now be able to offer the AI resource missions as soon as they've researched the required tech 
- Fixed lag issue that some players would see when a mission was completed by any player 
- Players will now automatically break Pacts when they die
[ Sound ]
  - Mission completion/failure for player missions will no longer trigger completion/failure sound effects
[ Modding ]
  - Added a new AIAutocastUseTargetCondition – HasNoWeapons 
- Hooked up the min/max pirate supply numbers in gameplay.constants
[ Misc. ]
  - Removed an old assert for envoys (only noticeable with the dev .exe) 
- Removed a dead entity in the entity manifest
About Ironclad
    
Ironclad Games is the creator, owner and developer behind the top selling and critically acclaimed Sins of a Solar Empire series. Learn more by visitingwww.ironcladgames.com and www.sinsofasolarempire.com.
    
About Stardock
    
Stardock is one of the world's leading developers and publishers of PC games and desktop software. Its PC games include the award-winning Sins of a Solar Empire as well as the critically acclaimed Galactic Civilizations series. Its desktop software includes Object Desktop, WindowBlinds, and a host of other programs for customizing the Windows experience. Learn more about Stardock by visiting www.stardock.com.