But think about it this way. It was a 3 way, the third player died. Now it's you and him. You're Vasari and he's Advent. You have the ship advantage but he has combos. Therefor you might want to duke it out. You're using your tricks and he's using his. The issue is he has more combo ships than you have your ships, his air is better ect. You have to focus on Phase Missiles, shield disruptor thingies and phasing them out. Both of you are about equal. But he has more units to spare. He bring 10 Cap ships around the side while you're using your psychic dude and your heavy guy ect to soak the damage. You see them coming, if you go for them his army will break the line. If you don't you're boned. The only answer is to back up your lines so your supply gets to the front line faster, the question, will he fall for it?
That sounds like a small game. I mean LARGE games with multiple fronts. You cant have just one fleet, you need to be able to defend against attacks. Vasari can more or less make just one defense fleet and send them wherever they need to be. In the same situation the other races may need to have 3+ defense fleets for their own local area.
If the vasari can direct half their total fleet against any point in your empire, you are not going to be able to do anything about it. If you have smaller regional fleets for defense the vasari fleet will overwhelm, if you have a single large fleet by the time it gets there the planet is already lost.
Im talking 60+ planet maps. Or to emphasize the point even more, Think 100+ planet maps=P
If you go with a model that has lots and lots of stars as well with many planets and stuff, even using vasari jumping you will still need multiple defensive vasari fleets, this is true, however the other races will need even MORE. To the point that they cant even feasibly defend a territory past X size, where the vasari will easily be able to and even larger.
Im sure its balanced fairly well for small or medium sized maps. Im talking large ones=p