I have seen other posts about this but i thought i would make another one.
As far as i know there are no moons currently implemented but i think that there should be some. In RL most planets with any significant gravity have moons, our solar system alone has more than 40. In Sins you should be able to colonize moons with civilian, commercial, military, research, mining etc.. imagine having a moon with a giant gauss gun or an array of sensors or something of the sort. Or simply a colony of civilians who have made their home there. And what about planets with more than 1 moon? they could a sort of orbiting fortress or space station, Moons would add an awsome gameplay dynamic and add to realism aswell. I think that moons would be an excellent thing to implement.
And what about space stations? In Gal Civ 2 you could build tonnes of space stations anywhere you wanted. In Sins maybe a player could build (or they could have already been built and are a left over of some ancient civilization) around a planet or they could even have their own grav well. Or what about building a space station AROUND a moon?
What about space anomalies like huge clouds of gas? these gas clouds could block vision (maybe an ancient space station is concealed in it), block sensors and disrupt certain ships. Imagine your fleet just arrived at a small asteroid belt to see a huge cloud of gas which is seemingly harmless, but as you aproach it your fleet becomes under attack and an enemy armada bursts out from the cloud of gas unseen by your fleets sensors.
And just a question, what happens if your fleet is traveling in a phase lane and an enemy fleet is coming in the oppisite direction? Or do you travel through phase lanes instantly?
What does everyone think about these ideas? or other things like commits, space radiation, or huge mobile ships like the deathstar in starwars?