RTFM? How about "read my f------ post"! I mentioned I'd played this and previous iterations of GalCiv for years and am well aware that random events can occur. But I have never before experienced a game-ending random event, and am puzzled at the purpose of such an incident. Reloading at an ealier point to hopefully avoid the cataclysm begs the question of why such an occurrence is in the game at all. It certainly didn't add to the fun or challenge of the game; it just ended it. May as well program in a crash-to-desktop (or CTD for those addicted to abbreviations) as a "random event" for all the impact it had. As for events favoring the player as frequently as the AI, uh, may I suggest that there is only
1 player in this game and any game ending event adversely impacts that player's experience regardless if the human or the AI actually "wins" the game.
He's right and he's wrong imo, guys.
On one hand, he shouldn't have called it cheating. (I think he did it just to garner attention from the board, and rightfully so, JPowell

)
Now

, on the other hand: I think he has a brilliant point which I can easily identify with. What is the point of having an event occur mid game that simply makes it impossible for the game to be finished/won? I guess one could say that the "mystery" of whether or not the Comp is going to turn on you in said 'random Pirate event/situation' is part of the "excitement" of it... I guess... but I kind of agree w/JPowell.
If it has the capability to "end a game" w/out the players control no matter what - then maybe figure out a way how to tone it down according to what said player has.
For instance, if the player only has 10 light hulled ships, maybe the game can see that when the random pirate event occurs, and implement it's forces accordingly.
If the player has advanced mediums, then the pirate ships would be stronger according to that.... etc/etc/etc.
just a though, don't shoot me,
Chr*s
god I can't wait for TA!!!!!!!!!!