
As you can see two of the factions didn't make it, The Data Angels & The Cult of Planet. Why? Because of the race limit 12. The Data Angels were cut because it would be hard to make a faction that depends entirely on spies(probe teams) in GC2. The Cult was cut because we already have an environmental faction in there in the form of the Gaians.
NOTE: The race bonuses and super abilities are not final. Also ignore the starting tech, I have not begun doing the techs yet.
What is it?A total conversion for GC2 featuring 12 of the factions from the 4x TBS game Alpha Centauri. Each faction will have unique techs & improvements. A completely unique tech tree for each faction is impossible for obvious reasons. If it takes months for the dedicated and hardworking Stardock team to create and balance 12 tech trees what do you expect from one person. A lot of freedoms had to be taken however in order for it to work in GC2. I will try to do my best in order to preserve as much of the unique feel from the game. Just yell STOP! if you think I've gone too far. A lot of the stuff in the original game was rather free for interpretation. Therefore many things will reflect my vision of the AC setting.
What is it not?A pure AC conversion. Because of the difference between AC and GC2 (AC took place on one planet, GC takes place in a whole galaxy.).
GOALS-- 12 new civilisations
-- A (almost) new tech tree (some techs will remain such as Extreme Colonisation & Logistics but with new descriptions)
-- Unique technologies for each faction
-- Unique improvements for each faction
-- Unique ship templates for each faction
-- New invasion tactics (Mindworms, Planetbusters) & 1 unique tactic for each faction (Example: Oceanic insertion for the Pirates)
-- Replacing most of the pictures in GC2.
PROBLEMSGood & Evil doesn't really fit in the setting and should probably be removed if not for the problems that arise if you do so. Such as non-stop alignment events (lots of new ones have to be added in order for it to feel fresh) and diplomacy.
How did the factions invent FTL travel? Stolen, traded and/or reverse engineered progenitor technology?
What is the corresponding ability for efficiency and support in GC2?
I will not try to create a modding team because I'm unsure in how long it will take to complete. Plus I cannot ensure that I will work non-stop with it either because of school and personal life. However this will not be a one man project, everyone is free to contribute if they want to. Comments, ideas and constructive criticism is appreciated.