Greetings. I have mod questions...
First, lemme say that I'm an avid GC2:DA Modder. I've integrated KHSM V1.9, 2 Invasion Tactics Mods (one with 5 new techs), 40 Techs & 8 Modules (spanning across 4 other downloaded mods), 35 ship design mods (also downloaded), and designed/integrated an expansive tech tree consisting of 85 techs I created myself.
During all my work and play testing, I've taken careful (and lengthy) measures to maintain game balance. I've completely re-balanced tech costs with more appropriate (and highly aggressive) price scaling. Even original techs have been revamped upward, anywhere from two to twenty five times their cost (based on several factors). However, I'm now running into two issues I need help with:
1) About 400+ turns in, I start seeing problems with my turn button. A turn will start processing, then it stops (about half-way thru I'd say), and the turn button doesn't come back. I can still do things in-game (i.e., open planet views, domestic stats, etc.) but to progress any further I have to keep shutting down the game, and reloading recent saves. Am I "over-working" the game with my mods? Or is there something else wrong?
2) I like everything in the game to be extremely expensive. Some of my final-step technologies cost as much as 50,000. I feel it adds more longevity to the game, and forces more difficult decision making. The problem is, I don't know how to change the ship prices. Like colony ships for example. I think colonization should be MUCH slower going for all races, so I'd like to slam the price upward about 10-fold. I'd also like to scale other ships in accordance. Can ORIGINAL ship prices be modded? Do I have to mod the module prices to get the effect? Any USEFUL advice or comments would be greatly appreciated.