Now, before anyone start ripping my head off, I want to say that I love the A.I. in GalCiv2, Brad did a magnificiant job, but A.I. is still A.I. and thus prone to rather stupid errors from time to time. Just thought we could start a tread (a new one?) with the most blatant errors and have a good laugh.
Perhaps that could even help Brad optimizing his A.I.
I want to be clear that the errors must happends when the A.I. are at least tough or better and thus taking full advantage of the algorithms, if not, it is just not fair.
Also, this is not the place to protest about how the A.I. build his worlds since everybody will see a different perspective on how the worlds should be built. I for one use a specialized world construction (One role/planet).
The biggest mistake I see the A.I. do, and it does it times and times is that it doesn't look at the industrial capacity and/or tech level of an opponant before launching a war and thus the scenario of the sleeping giant (in my case at least) happens time and times again. It doesn't matter if you have more military that your opponent if they out-produce you, unless you do a blitz and target his majors worlds (econ or productions) and thus cripple his capabilities, but the A.I. can't do blitz, at all.
On another matter, it almost never colonize the class 1 planets out there. I agree that at game start they are useless, but as the terraforming tech are researched, they grow in usefulness especially for those neutral civs out there who can colonize those class 1 worlds and get a class 10 or better (if neutral xeno ethic and terraformation are researched) instantly. Right now, it serve as a perfect way for the human player to obtain some forward bases.
That's it for me for now.
Share your own stories.