In a five on one situation where you all fire at the same time ,surely only one ship from each side would be destroyed (given all things equal same attack defense hit points). It would take a certain ammount of time to retarget the other ships before you were detroyed.
Hmmm. In current real world technology, a single Aegis-type cruiser/battle management system can track and engage with multiple types of weapons, from multiple weapons platforms (ships, etc), upwards of 70 simultaneous targets (possibly as many as a couple of hundred -- the Navy won't say for public consumption). I don't find the ability for 23rd century craft, with many threads of
Precursor technology (you didn't think we were actually developing Warp Drive from scratch in 9 weeks, did you?) to engage every target in the threat envelope simultaneously to be unreasonable.
BTW, I agree that Logistics is a somewhat secondary development priority, but lets not forget that there are additional reasons needing SOME Logistics level fairly early.
1) You have to gain Basic Logistics in order to open the Life Support (i.e. range increase) branch of GalCiv Technology;
2) Your number of cheap star bases is determined by your logistics ability; beyond that number, the SB set up fees can get crippling if you haven't yet fully matured your money flow (I build LOTS of econ and influence SBs);
3) Seems like the log number is also used for something else that I cannot recall.
drrider