Didnt realize I'd started a conversation, I've been too busy addicted to the game to notice.
I never had galciv one nor any civ game at all so I'm still figuring stuff out. As I played I found out what miniturization was actually doing for me (only had the game a couple of weeks now) and I started wondering if my hull idea was even worth it.
I'm confused what more hulls you're actually making? like more hulls in between tiny, small, medium, and large?
like a medium-small, that is half-way between a small and a medium...
It doesn't sound that easy to do, not sure how miniaturization comes into play with those xml files, might have to modify more than just one xml.....
It was actually quite easy to add them in. I added what I am calling for the moment 'enhanced' hulls. It isnt really any size difference from its basic counterpart, still has the same logistics, just has a little more space and is a little tougher then the norm. I didnt know miniturization was increasing hull size, I thought it was just something that needed to be researched in order to unlock other things.
What I did was branch off of medium scale building into enhanced tiny/small hulls (oh by the way I use 'enhanced' because the initial idea was to involve 'advanced' hulls also. But there is already an advanced hulls tech... I was considering changing its name) then off of large scale building with enhanced medium hulls. Thats as far as I got so far just to check the idea out.
Now after that is when I started seeing what miniturization was doing and as I said I began to question my idea, unless I took out miniturization.
But miniaturization as it is implemented isn't really miniaturization, it doesn't make any real sense. It doesn't miniaturize (is that even a word?) anything, it creates more space in hulls. Some items do have a fixed size, so...
It's one of the abilities that should go IMO. The real miniaturization comes from researching further into the branch, so there is actually a doubling effect at work here. What miniaturization is doing now should have been accomplished through researching further into specific hull techs.
I tend to agree though miniturization as it is does accomplish an effect that isnt quite unrealistic. I think its implementation. The way it works now really doesnt make much sense but its end result does. I do agree that it being accomplished through further hull tech makes the journey to the end result make more sense.
How far it should go I am not sure yet but I think I am going to take out miniturization and see if I can find a way to slip all the way up to 'advanced' hulls somehow.
What I have so far is:
Enhanced Tiny, xtra space:0, extraHP:2
Enhanced Small, xtra space:2, extraHP:4
Enhanced Medium, xtra space:4 extraHP:8
You can easily see the progression I was using, and there is also an increase in base price but not in logistics cost. But I dont think those numbers will hold up well with miniturization removed, the increase is simply too little as is to justify it I think unless I add more tech to increase it a little more before reaching the 'advanced' stage.
Any suggestions???