Turning tech trading off really changes the game. I am normally a tech trading whore to in order to keep up. With it off, you really have to focus on what you want. I usually just concentrate on building my economy first. In this game at least, I have found myself getting picked on a lot more than normal. I was at war with three powers within two turns of each other. The Drath, Yor, and Iconians all at the same time. I was behind badly in everything that you need to make a decent fleet. I was behind in logistics, hulls, miniaturization, and weapons. Of course I switched my priorities to these things. In the mean time I just avoided battles unless it was a transport or a fleet with a transport in it. I lost 8 starbases to their fleets. A couple of them I lost twice just trying to keep their constructors off the resources. Lucky for me the Yor went to war with the Iconians also. They quickly ask for peace with me, which I gladly accepted, and the soon I was at peace with the other two also, as they all started fighting each other. A couple hours more of playing, and it is just me and the Yor. It was mostly thanks to one planet. All my planets were crap except for one class 8 planet. It had a 700% bonus tile for manufacturing. Without it producing ships, I would have lost for sure.
I guess I am boring you with my little story to make the point on how much the game changes when techs are not traded. Diplomacy techs are much less useful than they were before. I don’t think I will ever turn it on again. It’s much better this way.