Its hard to give specific figures.
I was playing the campaign game, Backstabbing, I was building mainly on my colony worlds since they are high PQ. 3 Factories, 2 Labs, 2 Markets and a Starport. Also for each of them I would build 2-3 Medium sized ships for Defense.
Have 4 worlds with the above. My Treasury is dwindling, cannot get it into the green. Have the nearly the full Economy Tech Tree researched and the current income rate is at: -62 avg.
Have at least 1 Economic Base in my home sector upgraded about 3 times.
Treasury is around the 700bc mark and still going down so I implement a plan on building more Stock Markets, Demolish a lab and factory on each world. Put the tax rate right up.
Now I was expecting to go back into green or more into it. But instead its jumped up figures of -80 to -120+bc. Which I am into the red, Tax rate at 100%, worlds filled with Stock Markets, back to having only 1 ship defending each world.
But the rate just keeping increasing more into negative.
I get the same with the Sandbox games.
I am at a loss on what to do, I absolutely love this game but this economic problem is really frustrating me to the point that when I encounter and get into the same situation as above that I just quit and move onto something else.
Please, please Help!!!
Something you might want to do instead is one of two things.
- Option 1: Don't build anything on the world at first, just let it get a couple billion people there before you plop something down. It's going to suck money to no end until it gets a decent population up, addint to that sucking of cash by adding factories/labs/morale tiles/etc is only going to make things worse.
- Option 2: Set down 2-4 economic buildings and set the planet to social focus, it will redirect military and scientific funding to social and get them built about the time the planet is ready to host some stuff that will cost money. The added advantage is that you are going to have a very strong economy to cover those giant sucking holes of expenses you have on other worlds.
If you start building stuff that costs money each turn just to exist, it's going to truely hurt you in the long run. Also playing the Korx in DA can help since they start with the entire trade tech line so have a good secondary source of income as wel as an easy diplomatic relations booster from the get go.