1) I am taking a significant performance hit over regular GalCiv2 so that as soon as there are more than a couple of ships on screen my framerate degenerates into a chuggy mess - its like playing Civ4 all over again. Before the expansion I only took a performance hit on large galaxies towards the endgame, so what the hell has been done? I thought the devs said the new ship models were less CPU intensive, so does anyone have any advice on how to up performance at all?
Game creation/load times have increased due to some changes that were made, but I haven't noticed any really significant difference in in-game performance myself on my midrange system. What are your specs?
2) I am playing on challenging and the AI seems pretty clueless. Now challenging was my default on Dread Lords so unless I've suddenly become a much better player (unlikely, I kinda suck) I wonder if there's some sort of bug which has nerfed the AIs capabilities. The most notable failings are that no trade ships are being built by any opponents apart from minor races, and often I'll find multiple ships on the same tile which haven't been combined into a fleet. Now I am happy to crank the difficulty up, it just seems odd that such basic errors are made on this diffculty. Has anyoene else experienced this?
Is this early in the game, or later on? The AI may be a bit slower getting up to speed in some cases as it puts a high priority on the new colonization techs AFAIK. So if you don't focus on those, you may be out ahead early on.
4)If I don't manually edit starting races (which I don't like to do as
I like random opponents) what are their initial setups? I mean stuff
like political party, aggresiveness etc. Does it vary?
Agressiveness defaults to 50%. The AIs pick their own parties and spend any unused ability points.
5) Are mega events supposed to be very rare or is this a feature that
isn't quite working right? Similarly, is there a way to make
barren/radioactive/etc. planets more common? At the moment I only get 1
or 2 per galaxy as opposed to dozens of regular inhabitables and
uninhabitables. At the present ratios it makes researching colonisation
techs a bit of a waste of money.
I believe mega events were adjusted to be rarer based on beta feedback, as they were quite plentiful in the beta. I'm not sure about any adjustments to the special environments, I'd have to check with the devs on that.