Hi!
I'm currently playing DA campaign with game version v1.50. I've noted some problems:
- When alt-tabing out of the game and returning, game crashes after 10 seconds of disc activity. This hadn't happened with the game for at least half a year. At the end of the message is excerpt of my debug.err. Well, the newly loaded game doesn't CTD after alt-tab. Tried several times.
- When ctrl-N, AIs don't retain their inteligence settings. I started the second mission at masochistic, and after some big blunder (lifted all pop from my HW), hit ctrl-N to get new start. After literarily rolling over the AIs I checked the graphs and debug.err file. At maso level I should've had about 60% of AI production, research and economy, but I already started with almost twice the economy of both Terrans and Thalans. And debug.err said both AIs had intelligence 100.
- Third campaign mission at masoshistic, "force AI to use max CPU" checked , no CTRL-N: I conquered altarian's planet class 6. I found there the following buildigs:
. initiall colony,
. starport on 100% food tile,
. empty tile with 100% approval bonus,
. partially built Reseach coordination centre on 100% approval tile,
. queued Enhanced factory on 300% production tile,
. queued Technological captial on normal tile and
. a tile for terraforming with hab-improvement tech.
Yes, NOT A SINGLE RESEARCH BUILDING, despite all the research support structure was queued.
- clumsy work with spies. I have a spy on AI's planet, but I can not move the spy or check the planet through the starmap window. Also, cost of spies production is strange: not a fixed amount, but a percentage of empire's production. So at early game I got a spy for investing 20BC (~10% of income of my empire) for 12 turns, but in late game I got the same spy for the same 10%, but those 10% were now 150BC.

Needless to say I decreased the espionage spending to 2%, because for the cost of one spy (~2000 BC) I could have bought a whole fleet of fully armed medium hulls WITH some troop transports. And that was with only 7 planets settled. So what will be with big universes, where weeky income will be in range of several 10,000 BCs?
- construction times on Planets/ships list for upgrading are completely off. The game displays them like all would be build anew, or even worse. In GC2-DL they were very accurate, so I relied heavly on them, but here ...

I'd also say AIs aren't aggessive enough. In third mission I haven't built a single armed ship for a whole year (opponet AIs had at mil strenght 40-70, me just starting defender), but AIs haven't attacked with anything, despite I had some juicy undefended targets two AIs knew off (7 asteroid mines and 3 starbases).
Will report more after I collect more experience with the game.
BR, Iztok
Part of my debug.err after alt-tab CTD
---------------------------------------
Debug Message: Version v1.50 Dark Avatar last updated on: Fri Feb 2 10:52:32 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 2/8/2007, 11:42:21
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: CEL633
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: Slovenian)
System Manufacturer: INTELR
System Model: AWRDACPI
BIOS: Ver 1.65
Processor: Intel(R) Pentium(R) 4 CPU 1.50GHz
Physical Memory: 896MB RAM
Page File: 163MB used, 1684MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Tul Corporation, RADEON 9200SE
Manufacturer: ATI Technologies Inc.
Chip Type: RADEON 9200 SE AGP (0x5964)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_5964&SUBSYS_2073148C&REV_01
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor Name: Default Monitor
Monitor Max Resolution:
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6601
Driver Date: 2/21/2006 19:46:48
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Intel(r) Integrated Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_2445&SUBSYS_59344352&REV_12
Manufacturer ID: 1
Product ID: 100
Driver Name: ac97intc.sys
Provider: Microsoft
Driver Version: 5.10.0000.3523
Driver Date: 8/17/2001 11:20:04
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
...
Debug Message: Save game finished.
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Device lost
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