Hey Rav,
I was able to get the mod working, nicely done. The drakh kicked everyone's ass in my first game.
Don't know if this is helpful or not, however I have a few bugs to report:
- Laser Tech Tree (lasers researched don't always appear in ship designer) i.e. once completed researching Laser III the only beam weapon available for installation is the starting beam weapon.
- Laser tech costs 4 times as much as the other weapon tech trees at the beginning of the game.
- Opponent AI ships often do not appear, even if the game was never saved/loaded. It seems the starting ships all appear fine (colony ships/constructors/explorers/freighters). Many attack level ships seem to be invisible. (show up on the minimap, but the model is not there) or if in fleets the fleet icon shows up and is clickable, but the ships are invisible)
- The Pak'Mara (can't remember the exact spelling) seem to be using vorlon ships as their freighters.
- The AI makes "communication references" to the fact that the humans gave them "hyperdrive technology" if possible it would be nice to remove this as it seems strange for the Vorlons to thank Humans for engine tech.
Some suggestions
- It would be nice if the B5 stations apepared in place of the game space stations (at least for the influence station)?
- Would it be possible to use the space station or planet "spin" code to make the earth destroyer ships have an animated rotating section?
That's about it for the moment, again great work, look forward to 0.6