1. When you place an agent, how will that building cease to function? For example, if you place an agent in a starport, will it mean that that planet won't be able to build ships? |
Starports and some other special buildings (initial colony/civ capital, etc) cannot be sabotaged. Pretty much just your standard buildings (factories, labs, farms, etc) and things that add bonuses to those (manufacturing capital, etc). The effect of sabotage is that you simply lose whatever it is that building gives you until you remove the spy.
| 2. Can you place more than one agent on a specific enemy tile? |
No.
3. Will you be able to see your own buildings having an enemy agent or does it defeat the purpose? |
Yes, and you get a drop-down notification on the side of the screen when one is planted. All you need to do to remove them is have a spy of your own available, go to the planet screen, and neutralize the sabateur.
4. Finally, how is your espionage rating and spending related to the function of
purchasing agents? Will it mean that the higher your rating and spending produce
better and more effective agents? Do agents have experience levels? |
Espionage ability increases the effectiveness of money spent towards training new agents, i.e., you get them faster for the same money. All agents are equal, since all they do is neutralize improvements, which is an on/off thing only.
| 5. Can you train agents where you have to wait until their available or you strictly purchase them? |
You cannot 'rush' agent training, though if you need one ASAP you can max out your esionage spending (but that won't necessarily get you one immediately if the cost is too high).
| 6. Do we have a list of available agents to choose from and each having their own specialties? |
As above, all spies are the same. The espionage overview shows you a list of your spies currently deployed (what they are sabotaging and where), as well as the same information on spies planted by other races on your worlds. Unused spies are little more than a number of spy icons showing you how many you have to spare.