I think it's wrong to say any particular type or style of ship is better than another. It depends on too many variables.
Actually, I've never gotten anything useful out of a tiny hull, but small hulls can be very effective. The one thing about small hulls is that you really need to make sure you increase your logistics. Also increasing your miniaturization helps make small hull ships *much* more effective.
The only real rule is to design ships that are effective against whatever you're opponents are using.
The kind of situation I find works best for small hull ships is if your opponents technology is superior to yours. In this case making swarms of cheap (i.e. easily replacable) ships can wear down an enemy whose larger ships would simply wipe out your large ships. In this situation you want a logistic of like 60 so you can get 20 small hulls in a single fleet. I'll take a fleet of 20 small hulls with a semi-decent weapon against a fleet of 6 huge hull dreadnoughts any day. It can be a pain to keep on producing so many of these, but sometimes it's all you can do.
However, with that said, if my technology is equal or superior to my opponents, I prefer using large or huge hulls.
BTW Caeili, if you select a block of text from a post and hit the "Quote" button you get the following.
"So then you feel that spending a ton of credits on a large hulled vessel just to park it in orbit and defend your planets is cheaper than a small fighter or two?" |
Actually, I don't use ships in orbit to defend any planets, but that's a different discussion.