The average human can survive 4-5 weeks without food as long as there is shelter and water. |
If you were to decommision your own farm, on one of your own planets, you would also lose it's population cap benefits, and any population that your planet has over the new population. It works the same way if an agent is on your farm.
For example:
If you had a planet with a 6 Billion population cap,
and then built a farm, it would bring your population cap to 9
Billion. Hit the turn button a few times, so your actual population
gets somewhere between your old max of 6 Billion, and your new max of 9
billion. Once you get to this situation, decommission your basic
farm. Your max population will go back down to 6 Billion, and after
hitting the turn button, you will have lost any population that was
over your new max of 6 Billion.
Decommissioning an improvement
and placing an agent on it, are similiar in their behavior.
Decommissioning an improvement gets rid of it completely, meaning all
bonuses and the maintenence cost. Placing an agent on an improvement
disables any bonuses that that improvement gives you, but you still
have to pay the maintenence on the improvement, if any.
Putting in a delay between withdrawing the spy and it getting available for use again should solve that. |
The problem with this is that as a player, you may accidentally put an agent on one tile, when you really meant to put it one tile to the left. Being able to quickly remove that agent, put it back in your pool of available agents, and then put is elsewhere is a decision we made early on. Also, let's say you put an agent on an enemy improvement. They don't have any agents to nullify the agent, so they decommision that improvement, but then build it somewhere else on the same planet. If you only had that one agent in your possession, removing it and then having a delay before you could use it again to put it on the new location of the improvement would be irratating at best, and we'd have threads upon threads of people complaining about that instead.
Certain aspects of the game are still being tweaked numbers wise, but new gameplay elements added at this point in the project would do nothing but delay the release date, since the AI would then have to be re-configured to handle such things.
Thanks
for all the comments about this issue. We appreciate
the dedication of all our fans and beta testers!
Charles