In several threads, developers have flat out said this is the case. In fact, it would make no sense that the algorithm would stop working on a software level at a certain number. No sense at all. |
Unless everyone lines up to buy an outranged Cray-2,,there is no way for the current game to be playable with speeds reaching 80 and above.
Now lets see what updating the hardware can do:
http://preview.tinyurl.com/y9ck4a
This leads you to Tomshardware.com
Updating from an Athlon64 2800+ to the topnotch of Core2Duo cpu systems increases the computing capacity by factor ~4.
For going from a Pentium3 to the Athlon,,the factor is ~6.
(No link for this,,so either you have to make your own comparisons or just take my word for it)
Assuming that the P3 is good for 6 moves,,how many more moves would you get from multiplying the computing power by factor 24?
Frogboy made the comparison between the AI and the chesscomputers.
Until DeepBlue came along,,no computer was able to beat a chess master other than occasionaly.
The reason they can do that is that you have a very limited area,,a set number of pieces who's movement are predefined.
Still,,just the first move by each side leaves (8x2+2x2)^2 permutations.
The next has between (7x2+1x4)^2 x 20^2 and (7x2+1x1+2x2+3x6x4)^2 x 20^2 possible permutations.
IN GalCiv,,the area is much larger,,the number of pieces and their movements are unknown.
Care to make a quick estimation of the number of possible permutations that has to be calculated before the AI can pick it's choise?
In short,,that means that the workload raises far more rapidly than the suggested hardware upgrade can compensate for.