I don't believe it would add much to the game, but it won't create any overhead either so it would leave me somewhat indifferent. |
Certainly, this may not be the deepest addition to planetary invasions. But it seems the most feasible for implementation in DA - much more complexity and you've moved into GalCiv3 territory.
The idea could work if you'd want to avoid a genocide every time you invade a planet and you'd have a pretty good idea on how many would survive. |
Genocide could still should be an option - do you think Yor conquerers really would want to live with a bunch of strange meaty creatures?
As an addittion, subjugation or conversion techs could ease the aftermath of an invasion as the civ learns how to deal with this. |
I would love to see the need for subjugation or conversion techs. In the simplest form, either planetary morale would be extremely low, or influence from the previous owners would be set artificially high, allowing the planet to flip back at any moment. The populace would, over time, turn towards your civ (with the rate of conversion depending on alignment, etc.). Conversion/subjugation buildings and techs, as you noted, could speed this up, or at least keep flips or rebellions at bay.
More interesting would simply be having multiple races on one planet - though again, that might be beyond the scope of DA. I would definitely like to see this in the future.