I've seen it as well, but central intelligence says that it's 'random and light' |
Who's central intelligence?
As I mentioned, the behavior in v1.2 was definitely different than in v1.31, so I wouldn't be suprised (acutally almost expect) that it's behavior is different in v1.4.
Also, I have no reason to back this up, but I suspect that a slower cpu will see this more than a faster one. Since my cpu is at the bottom end of the recommended range (900 MHz), I see this a *lot* more than occasionally. In my current game, of 40 ships produced and auto launched to a rally point, easily half of them just sit there.
Since undependable functionality is barely better than no functionality at all, I usually just do all my movement by hand. When I'm in the middle of a war, moving literally hundreds of ships and fleets, it should be no surprise that a single turn usually takes an hour (or more). Also I don't leave my PC powered up when not in use, so I pretty much have to save after every turn.
Anyway, I'm glad you reported the problem with a save game that can duplicate the issue, regardless of the frequency. Thanks.