Like i said, it wont be "overpowered" or broken. It just lets you keep your awards and new equipment instead of researching and winning those "awards" all over again everysingle battle
There are no "awards." Its kind of like playing pokemon: each time you start a new game, you don't have all the same pokemon at the same levels (you don't even have them in your pokedex.).
LizardWatcher, just a question (no offense ment in any way), but do you have the beta? These awards just wouldn't work in multiplayer if they carried over to everygame. Say you get SINS but you also have a job and so you can't play multiplayer that much. And that these "awards" carry over. Any person who doesn't have a job or social life (aka no life) could PWN you everytime you get on.
Like people have said: it only works in MMORPGs.
BF2142 did a good job of managing something like that without over powering the player (i.e. i was lv. 1 and i beat a server filled with lv.10 ppl).
1) alot of those unlocks sucked worse than the defaults 2) level doesn't matter in that game: only skill 3) the "awards" in sins don't really compare: in each BF2142 game you have you whole body but in SINS you start with a whole new empire each time so the awards can't really carry over (bad comparison, can somebody explain this better?)