Let me see if I understand this, feel free to correct me where I am wrong, Brad Wardell, creator, master CEO wanted to see a 66% or better yes vote to doing multiplayer when sampling a group that was predisposed to a single player exprience? R we really to believe that he believed that he'd ever get a number like that out of a poll on here?
"MP won. However, Brad commented at the time that he wouldn't do multiplayer with that result, since he wanted at least a 66% win for MP to make it profitable.
Things have since then changed a bit by the look of it, and it appears to be planned for the expansion after DA, if DA sells well enough for MP to look profitable by then.
Again, not a matter of "MP beats 50%, let's do MP", because that would result in a very fine profit margin. 66% percent means it's economically realistic judging from the present userbase.
And as has been said, gc2 has sold well enough that they don't need to gain extra market ground to survive. They don't even need to release a second expansion, if DA sells less than expected."
I'm not disputing that creating multiplayer or any feature wouldn't take time, money, effort, energy and introduce the possibility of spending all of the above and still failing to create a marketable product. Or worse yet, spending it, realizing it sucks, releasing it anway, and torching the brand. I'm disputing the figures and survey data that people on here seem to quote about how not enough players want the MP exprience for the price.
Also...
True and false. For every copy of product you can sell, you can reduce the price of each unit. Selling more copies, if you close off market segments, i.e. those who want MP in their games, then you are driving up both the cost to produce and the cost that you have to sell at to make profit on each unit.
"they don't need to gain extra market ground to survive." Yeah actually they do. Even though there isn't much competition in the market segment, they have tons of compeition in the computer game market as well as entertainment in general.
I want to applaud the decision for not releasing a MP game that would be as buggy as the 1.0 SP release that I got my hands on and would crash over and over and over again. Would have recommended even more beta testing of that initial SP product but again I understand it's a series of trade-offs and in that series hindsight is always 20-20, but looking at what your numbers were for dev costs and also how your initial release exceeded expectations, you might want to spend a lil of that capital getting a more accurate read of the demand for a well done MP exprience. If we have to wait for Sins of a Solar Empire, then perhaps so be it. But I just think that SD can and should do it better and at least make an attempt.
So do it after this release if you can.