Picked up a game after five months of not playing. Excellent improvements. I like it.
Played metaverse on tiny/challenging/industrialist/6 random opponents with randomized intelligence. Very fun to play a crowded neighborhood where everybody is evil.
Minor complaint...
Why don't players get the technology from a civilization after conquering them? We get their buildings and population but not their technology. Considering how difficult it is to acquire technology through research, players should get the technology through conquest as well. It would be a great incentive to building war machines.
This should be a reward for destroying an opponent. If not, then please allow researching multiple technologies in parallel. Maybe both? Maybe introduce a third value that controls how long technology research takes with more than one project?
Another thing... I want their remaining ships.
A note...
Industrialist is a tough party for the early stages of the game but becomes incredibly useful late in the game. The bonus delivers enough to flip the war machine on at will. I won't be playing as them again though. Any suggestions for starting configuration?
Good stuff.