Thanks guys, I have high hopes for this version.
But

I don't think I am going to finish it tonight either. It will be another night before I get 0.4 up - only a couple of tweaks left then a couple of things to test. Can't be more than a few hours if I get stuck in to it as soon as I get home...
The changelog looks like this at the moment:
* rangers are now a major race with their own hull style
* defences now have a larger sizemod
* components now have hardpoints (=impossible to run out of hardpoints)
* starting racial abilities now more closely match the B5 races
* vorlons and shadows are stronger and get great home planets but...
* vorlons and shadows cannot access the colony module
* special thanks to Voltron for importing over 100 models used in this release!
* starting home systems are now more valuable
* abilities of the minors boosted to offset the stronger home systems of majors
* more portraits & logos
* more hulls
* the default custom race has access to all hulls
* engine and weapon techs are now working
* xeno ethics is disabled
* overhaul of shipyard, including new ship stats
* fixes to custom planet and star names
I will finish it as fast as I can, I promise!