That comment referred to the original source files, which only he has. The final models still have to use normal raster textures, so just make them however you like. |
Ah... now it makes sense.

Built a simple object and skinned it. Engine surfaces on both ends, and will place hardpoints at both ends so the user may decide which end he wants seen (or no ends if used as a conduit/structure. Now I'm ready to build the textures.
What mapping options does GalCiv2 support? I've seen luminosity, bump, and specular maps, but are there any others?
EDIT: Nevermind: Mormegil answered it in https://forums.galciv2.com/?forumid=348&aid=103510
The final texture maps, used in game: Diffuse, Light, and Normal.